---
格式版本: 2
标题: "Amazon GameLift Streams Now Offers Service-managed Shader Caching"
原文链接: "https://aws.amazon.com/cn/about-aws/whats-new/2026/08/Amazon-GameLift-Streams-Shader-Caching/"
发布日期: "2026-08-10"
发布时间校准状态: "found"
发布时间需复核: "否"
发布时间来源: "llm:local:original_script_field"
发布时间证据: "postDateTime: 2026-08-10T21:15:00Z"
发布时间校准原因: "正文脚本字段明确标注了发布时间 postDateTime: 2026-08-10T21:15:00Z，且无其他候选或冲突信息。"
发布时间校准置信度: "1"
发布时间候选数量: 1
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发布时间原页读取状态: "source template page reused from URL open"
发布时间未找到原因: ""
发布时间校准时间: "2026-08-11T21:44:28+08:00"
发布时间仲裁状态: "confirmed"
发布时间仲裁尝试次数: 1
发布时间仲裁耗时毫秒: 36168
发现时间: "2026-08-11T21:41:24+08:00"
入库时间: "2026-08-11T13:45:06.380Z"
来源平台: "固定入口"
搜索渠道: "fixed_url"
搜索词: "https://aws.amazon.com/new"
匹配关键词:
  []
相关厂家:
  - "AWS"
相关专家:
  []
内容类型: "网页"
抓取工具: "Free Fetch + Defuddle"
清洗工具: "Defuddle Markdown + Defuddle/Readability 正文提取"
原始附件:
  []
AI优质: "否"
AI打分: 5
AI分档: "非优质"
AI质检状态: "不通过"
AI打分理由: "内容为Amazon GameLift Streams的着色器缓存管理功能，属于游戏流媒体服务，与超节点、AI Rack、机柜级AI基础设施完全无关，无任何技术细节、商业信号或相关主题信息。"
AI质检模型: "ali-deepseek-v4-flash"
AI质检时间: "2026-08-11T21:45:24+08:00"
AI主题相关性: 0
AI来源权威性: 5
AI新颖性: 0
AI技术细节: 0
AI商业部署信号: 0
AI完整性: 0
采集批次: "2026年8月11日21点09分57秒"
采集批次ID: "20260811-210957-092"
去重键: "https://aws.amazon.com/cn/about-aws/whats-new/2026/08/Amazon-GameLift-Streams-Shader-Caching"
---

Amazon GameLift Streams now manages shader cache capture and distribution for your applications. You capture a shader cache from a stream session, and the service automatically makes it available for future sessions across your streaming locations. No application changes are required.  
  
Capturing shader caches can help reduce loading times and visual stuttering, during the session. With service-managed shader caching, you designate a stream session for capture and run your application to generate the cache. Amazon GameLift Streams then replicates the cache to compatible stream groups and locations, and loads it automatically in future sessions.  
  
You can monitor shader cache status and storage size using the [ListApplicationShaderCaches API](https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListApplicationShaderCaches.html) or the Amazon GameLift Streams console. The feature supports Linux (Ubuntu 22.04), Proton, and Windows Server 2022 runtimes.  
  
You are charged for storage of the latest version of each shader cache. For pricing details, visit the [Amazon GameLift Streams pricing page](https://aws.amazon.com/gamelift/streams/pricing/). For supported Regions, see the [AWS Region table](https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas-rande.html).
